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- :Sample ELFTREE Menu
- ***
- * This is designed to get you started designing a menu in ELFTREE.
- * Here are the basic ideas:
- ***
- * : A menu title line starts with a colon (see 1st line, above).
- * * A comment line starts with one or more asterisks.
- * ! A help line starts with one or more exclamation symbols.
- * @ The @ symbol precedes the key that selects the item.
- * $ End a menu description with a dollar symbol.
- * Commands should immediately follow the dollar symbol (if used).
- * Commands can use symbols to represent various actions to take.
- * Menu names (with extension .ETU) can be used as commands.
- ***
- * Here are some sample menu commands:
- *
- * Put the menu After the dollar
- * description ┌─ symbol, put the
- * here │ command
- * │ │ │
- * │ │ │
- *
- Copy file to @A ${Macro}ca~y
- *** {Macro} designates an internal keyboard macro (see item above).
- ***
- *** {DInput} and {Input} are used to prompt for input from the user.
- !See if any lost clusters are out there.
- Disk Check $c:\dos\chkdsk /f {DInput}"C:"{Input}"Please enter the disk you wish to be tested~Tap [Enter] to accept the default"
- ***
- Make editor @not swap ${Macro}=4kc:\tree\elfedit.exe~~n@
- Make editor @swap ${Macro}=4kc:\tree\elfedit.exe~~y@
- *
- *** {Nowait} makes ET immediately reload after execution ends.
- Disk @utilities $d:\nu\nu.exe /bw{nowait}
- *
- !Borland's spreadsheet program
- Quattro Pro $d:\qpro\q.exe{MoveTo}
- *
- Reminders $c:\rr c all
- *
- *** Here's an example of how to link up a submenu.
- Archi@ve menu $ARCHIVE.ETU
- *
- Word processing $c:\wp51\wp.exe{nowait}
- *
- *** {MoveTo} makes ET change to the needed directory before execution.
- Refle@X $d:\reflex\reflex.exe{MoveTo}
- *
- *** {Zero} makes ET shrink to 0K before running this.
- Map memory $c:\tree\etmap.exe{Zero}
- *
- *** Here's an example that puts several commands together.
- Multiple @commands $cd \^type config.sys^type autoexec.bat{zero}
-